1/2/2023 0 Comments Rimworld best melee weapon![]() Raise The Roof 1.2 – Adds a variety of different thick roofs for protection against drop pods and mortars. Raids For Me – Talk trash to rival factions from the Comms console to get them to raid you. RT Fuse – Adds electric fuses to mitigate short circuits. Quarry 1.1 – Adds a quarry for mining in flat terrain. NPDTiers (Continued) – Adds more Nutrient Paste dispensers. More Trade Ships – Increases the rate at which orbital trade ships appear. Training – Adds training dummies for skills. JanitorJob – Adds a Janitor Job that maintains components, hauls and cleans in that order. Dub’s Rimkit – Adds a set of refillable accessories with abilities and stat boosts. Door Mat – Adds door mats that clean flith when pawns walk over them. DontBlockDoor – Stops items from blocking doors. Glass+Lights – Adds wall / ceiling lights, glass walls and colored lights. Crafting Quality Rebalanced – Makes high skill crafters unable to make awful items. Colony Manager – Adds a managers table, removes tedious micromanaging of basic resource gathering (Trees, hunting, etc). CaravanOptions – Makes caravan travel less tedious, also lets you force night time travel. #Rimworld best melee weapon modBeautiful Outdoors – Simple mod that adjusts beauty and ugly modifiers for terrain and flora. Backup Power – Adds control units to generators to automatically switch them on and off when needed. Tech Advancing – This mod advances the tech level of the colony / tribe once certain conditions are met, perfect for this pack considering there is almost an overwhelming amount of researchables.Īdvanced Parka – Some extra parkas with nice status effects. Seamless Embrasures – Adds embrasures with textures that line up seamlessly. No Mechanoid Raids – Mechanoids will no longer raid you, they are not removed from the game and will still show up as hives or world factions. Growable Ambrosia – Allows you to research and plant ambrosia in soil or hydroponics. Terraform Rimworld – This is a terraforming mod, that allows to change/build terrain, rocks, ores and terraforming stuff. eg: request loans from factions, buy war bonds and get payed dividends. Yayo’s Bank – Adds a deeper economy system. Supply and Demand – Adds logrithmic scaling of traders based on colony wealth. Stop Insulting Us! – Changes insulting spree to a major break. ![]() Snap Out! – Gives your pawns the ability to try calm down a pawn in a mental break. RunAndGun – Lets pawns shoot while moving. Rimefeller – Drill for oil, process into chemfuel, plastic, composites, napalm. Rimatomics – Adds Nuclear power, Energy weapons, Nuclear weapons. LWM’s Deep Storage – Adds new storage buildings. Prepare Moderately – This mod is intended as a balanced replacement for EdB Prepare Carefully. ![]() EdB Prepare Carefully – Customize your starting colonists. MendAndRecycle – Repair the durability of items or just recycle them. Map Reroll – Allows to randomize your starting maps and geyser locations until you find something you like. Fluffy Breakdowns – Replaces random breakdowns with a maintenance requirement. Giddy-up! Ride and Roll – Mounting while doing work. Giddy-up! Caravan – Mounting during Caravaning. Giddy-up! Battle Mounts – Mounting during Combat. Giddy-up! Core – Allows pawns to mount & ride animals, enemies and traders will do this too. Animal Prosthetics – Adds prosthetics/bionics and surgeries for animals. EPOE – Forked – Adds the ability to craft tons of prosthesis and artificial organs. Empire – Adds self governing colonies that are loyal to you. Dynamic Diplomacy – Adds dynamic faction relations. Dub’s Break Mod – Colonists will have mental breakdowns from major bad thoughts instead of a few minor ones. Very fun and chaotic! Dub’s Bad Hygiene – Adds toilets, bathing, sewage, hygiene-related needs. Dire Raids – Adds a HUGE mid-to-late game raid event called a Dire Raid. Death Rattle Continued – Makes it so that people will no longer instantly die when their vital capacities reach zero. Vanilla Expanded – The entire collection is added except the following due to conflicts: VE Furniture – Security VE Animals – Ice Sheet VE Weapons Simple sidearms – Self explanatory, synergizes with Combat Extended. ![]()
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