1/1/2023 0 Comments Camelot unchained class reveal![]() ![]() That’s just one example of how it was great. The bane was that a solid 8-man group lacked something because so many abilities were spread between so many classes. The boon was that there was so much more interesting things to choose from. Albion had way more classes than the other two realms. Perfectly balanced is simply another way of saying homogenized and boring.ĭAoC was three realms, with different focuses between them, with different classes between them, and also without even the same number of classes to choose from between them. ![]() People seem to have this strange idea that a perfectly balanced MMO is the gold standard. Heads up, backers like myself can vote for which class reveals we want to On the contrary. Lots of classes and lots of diversity are now a requirement for me to play an MMO, and I’m glad to see CSE stepping it up in CU. I credit the number of classes and replayability as the biggest reason I stuck with DAoC for as long as I did. The risk is worth the reward here, though, and I look forward to a return of more classes in a MMO with differing playstyles and themes. This is a breeding ground for flavors of the month. Having 3 realms and maybe 10 classes per realm could mean having almost 30 different classes with the ability to all be very different. The Hunter was very different from the Scout.īeing able to say that essentially make any changes to any classes does make balancing easier on a per-class basis, but introducing more classes can quickly become difficult to balance if all of the classes are given enough diversity. However, they all played entirely unique. Granted, they did all have (if I remember correctly) the same number of paths. All realms had archers, speed classes, tanks, etc., but they weren’t all identical. The reasons cited ranged from symmetrical class design being too restrictive all the way to being easier to balance asymmetrical classes.Ĭlasses in CU won’t all have the same number of skill trees, and if I’m reading this all correctly it sounds like we won’t necessarily see mirrors across the realms. Lots of classes that aren’t the same? Less homogenization? Those are all the things I like to hear.ĭark Age of Camelot took a very similar approach. ![]() Camelot Unchained offered up one of their more interesting reveals last week: There will be “a wee bit” (read: a lot) more classes than originally planned. ![]()
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